Also, my demo reel is on youtube! (...and has been for a while)
Friday, January 6, 2012
Wednesday, November 9, 2011
Programmer gone voice actor: Return of the Guitar Lord!
So you may be wondering what posts about voice acting are doing on a programmer's blog. Well, voice acting is something of a hobby of mine... a hobby which may be becoming a career in it's own right (fingers crossed).
I have recently been contracted to voice act on a upcoming video game, Return of the Guitar Lord. Seriously folks, this game is going to be epic-sweet!
You can watch the trailer (and hear my voice!) here:
http://www.youtube.com/watch?v=Yuts9gN3dwk
http://voice123.com/prestoncowley
I have recently been contracted to voice act on a upcoming video game, Return of the Guitar Lord. Seriously folks, this game is going to be epic-sweet!
You can watch the trailer (and hear my voice!) here:
http://www.youtube.com/watch?v=Yuts9gN3dwk
Wednesday, March 9, 2011
Preston Cowley's March 2011 Resume
My new (March 2011) resume can be found here: http://www.mediafire.com/?6jn3vbyh8ghejq1
Tuesday, March 8, 2011
Out of Darkness
A simple Myst-Puzzle-type game, created in the Unreal engine by me and some compatriots. I was the Scripting lead, the lead for Animation (including procedural animation), and the lead for what few UI elements were involved.
I also helped schedule game progress; delegate team roles; and design gameplay, story, and layout elements.
Download here: http://www.mediafire.com/?ibs3v18q3qj77g7
You can find screenshots of the game here: http://www.ryanbown.org/out_of_darkness.html
I also helped schedule game progress; delegate team roles; and design gameplay, story, and layout elements.
Download here: http://www.mediafire.com/?ibs3v18q3qj77g7
You can find screenshots of the game here: http://www.ryanbown.org/out_of_darkness.html
Wednesday, May 26, 2010
Earthcraft
I completed an OpenGL game engine and accompanying game called "Earthcraft" a few months ago with the help of 2 classmates. It's a Tactical RPG, where "geomancers" have the ability to manipulate the terrain to their armies' advantage.
This game and it's engine was written from scratch using only c++ and Glut. I co-authored the game engine, wrote all camera transformations, designed and implemented the realtime non-linear terrain manipulation. I also created some of the modeling and textures. Teammates were James White and Devin Fisher.
It can be downloaded at http://www.et.byu.edu/~pic3/Earthcraft.zip PLEASE NOTE IT REQUIRES A GAMEPAD/JOYSTICK.
Read the "readme" file for instructions.
This game and it's engine was written from scratch using only c++ and Glut. I co-authored the game engine, wrote all camera transformations, designed and implemented the realtime non-linear terrain manipulation. I also created some of the modeling and textures. Teammates were James White and Devin Fisher.
It can be downloaded at http://www.et.byu.edu/~pic3/Earthcraft.zip PLEASE NOTE IT REQUIRES A GAMEPAD/JOYSTICK.
Read the "readme" file for instructions.
Monday, March 22, 2010
Preston Cowley's Demo Reel
This is a downloadable copy of my latest demo reel.
http://www.et.byu.edu/~pic3/10-01_prestoncowley_resume_reel.zip
A streaming copy can be found at
http://www.et.byu.edu/~pic3/PrestonCowley_Reel_03-09-10.mov
You can find my LinkedIn Profile at: http://www.linkedin.com/in/prestoncowley
http://www.et.byu.edu/~pic3/10-01_prestoncowley_resume_reel.zip
A streaming copy can be found at
http://www.et.byu.edu/~pic3/PrestonCowley_Reel_03-09-10.mov
You can find my LinkedIn Profile at: http://www.linkedin.com/in/prestoncowley
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